stellaris focused arc emitter. Embarrassingly, I'm still a hefty novice when it comes to ship design. stellaris focused arc emitter

 
 Embarrassingly, I'm still a hefty novice when it comes to ship designstellaris focused arc emitter Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship

In both cases I won handily, but in the first instance. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. Stellaris ship balance is notoriously lopsided at any given patch. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. This is where the platforms may be able to shine. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Arc Emitters are great if you stack a fleet with them. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. There is actually an easier way than that. go arc emitter + cloud lightning. These weapons bypass shields and armor and strike hull directly. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . Optimize or mix defences as you desire. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. 2. It's not nearly as wasteful as it looks. They need to be cheap and numerous, not tough. These completely bypass both shield and armour making them great at fighting other ships. Carrier battleships can counter most anything. Go to Stellaris r/Stellaris. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. I went into a recent game where I was using this ship design extensively to grab a battle report for you. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. The Focused Arc Emitter is indeed a very powerful weapon. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). 3. Very little reason to use anything else once you have full tech access)Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Asking the Stellaris community a. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. All you need for this massive size of fleets is: Enough energy and strongholds. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. 0 unless otherwise noted. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. 花费:2293. Each of the next sections, except for the few last ones, are an overview. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. g. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. All of the weapons are shield penetrating. It's not nearly as wasteful as it looks. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. So you've just wasted all that armor damage. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. ago. The giga has 50% armor pen, and an extra 33% shield damage. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. The have two fleets, one with 94K and the other with 96K. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Arc Emitters are only good against the Contingency. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. So four of them are about 32% more alpha damage than the FAE. PD destroyers with neutron launchers and pd lasers. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. | 105 Range | 14. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. In singleplayer you can just mass these, the AI will never counter them. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Pd corvettes with disruptors and pd lasers, and afterburners. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. Go to Stellaris r/Stellaris • by Healthy-Drink3247. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. 57 days; Focused Arc Emitter takes 28. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). You wanna destroy them before they can even close in. 418K subscribers in the Stellaris community. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Jump to latest Follow Reply. 64, or if we consider that they only need to damage the hull a weighted output of 451. How does hardening actually work? Certain utility components give hardening effects. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. In most fights, Torpedoes will do great. 60sec cooldown | 100% Acc. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). And so far they dealt with corvette swarms of AI beautifully. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Repeatables for Focused Arc Emitters and Cloud Lightning . Stellaris Dev Diary #320 -. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. Especially if you're aiming for kill rate you'll need very specialized fleet. Larger kinetic didn't do so. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. 6 ‘Orion’ Patch Notes). escorts, which got owned by capitals. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. 12. Rare resource cost? neglible compared to everything else on a battleship. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Armor:17, 789. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Try to grab any admurals w. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. This can further be increased with the focused arc emitter. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Logical-Table-3530 • 2 mo. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Probably artillery is better. Many people seem to think you. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. 6 update. research_technology tech_arc_emitter_1 Antimatter Power. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Moderator. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Irrigation Design Guide. The focused arc emitter does 11. You can also try with Neutron. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. 12000. 11 Darvin3 • 2 mo. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Mar 1, 2018. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Battleships: don’t field any until unlocking the spinal mount bow. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). ago. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. So the battleships and cruisers try to maintain permanent 100 range while firing. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. 2. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. For the auxiliary slots i do afterburners. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Also, the void cloud lightning is better. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. #6. Cloud Lightning; Giga Cannon vs Kinetic Artillery). - Synthetic Evolution. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Stellaris. e. 2 or earlier, and it sounds like a lot has changed since then. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. research_technology tech_arc_emitter_2. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. In singleplayer you can just mass these, the AI will never counter them. Also, since they all have a cool down of approximately 8 ticks, average. 花1分钟创建用户后就能进行编辑 :) 登录 注册. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Even after it devolves into a melee, they'll usually end up attacking different targets. Got them in 2240 ish. dmg Tachyon. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. You need strong enough fleets to take down their starbases with no losses. Crusader Kings II: Tech Support. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. But Cloud Lightning is terrible for an endgame weapon. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. I don't play multiplayer. Join. 6. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Apr 1, 2018 @ 11:14pm. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. A In singleplayer you can just mass these, the AI will never counter them. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I'd like some advice on a fleet build to counter the FE's. That setup is playing into the Contingency's own strengths, so their setup counters yours. It's still going to be a bloodbath as FEs have very very good tech. Battleships is basically artillery with focused arc emitters and neutron launchers. If thats Contingency, just use disruptors instead. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. . I have. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Edit: Quick Thought on the. Not enough power for 6 shields. 60sec cooldown | 100% Acc. Destroyers are. 相关页面: 舰船组件. Use Battleships with Arc Emitters and Cloud Lightning. I feel that they are insignificant to the equation. In a pinch the Null Void Beam can be. Go to Stellaris r/Stellaris. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Basically shield + armor pen because FE have very high shields and armor. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. I'm a veteran of Stellaris, playing since super early days. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. This page was last edited on 14 October 2017, at 11:50. On paper Cloud Lightning looks good, but its damage output is pathetically low. I know the arch emitter counters corvettes so I. They have huge armor and even bigger shields and tiny hull. What the arc emitters don't destroy in the first volley the strike craft will. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Destroyers with KA + PD. And switch to Focused Arc Emitters for Contingency and AEs . 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Typee Major. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. That way, you just research lasers and armor and you’ll have high ehp from research. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. On the other hand, it's not like missiles and strike craft need a nerf. Business, Economics, and Finance. The versions with disruptors and focused arc emitter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. So it's year 2412 and I'm at 170k fleet power. 3. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. It also seems like spinal mount carriers with arc emitters are better carriers. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. Go to Stellaris r/Stellaris. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Focused Arc Emitters. Paradox Forums Paradox. If you can’t find any CL simply go with Kinetic Artillery. 148 22. 50% get to the shield. . Always use Auxiliary Fire Control. • 15 days ago. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Arc-Emitter battleships and lots of rail guns. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. Jun 28, 2022. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Aidante • 5 mo. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Stellaris. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. Stellaris Real-time strategy Strategy video game Gaming comments. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. I can't really put my finger on why. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). DeanTheDull Necrophage • 2 yr. This mod also adds two new technologies to the. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. It shoots a 30° electric arc spreading through nearby walls and between enemies. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. However, I don't do this nearly as much since the Strike Craft buff. ago. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. In 3. 1 neutron launcher. The giga has 50% armor pen, and an extra 33% shield damage. Reply. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. In singleplayer you can just mass these, the AI will never counter them. Members Online. Rare resource cost? neglible compared to everything else on a battleship. The tachyon has 90% armor pen, and -33% shield damage. Example: I clear the Enigmatic Fortress chain and unlock the research. Battleships with arc emitters and neutron launchers. Enemy with balanced defenses: Giga cannon + Neutron launchers. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Both are extremely powerful weapons. Imo, Giga Cannon. Yes, this kind of game needs rng, otherwise it gets boring. . This is the easiest way to use the guide in game, especially if you don't really plan ahead. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 38. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. research_technology tech_antimatter_power Amoeba Breeding. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Numbers roughly add up. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. And 5x T5 large shields and 1 T5 armor. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. 维护. There's even an argument for picking the lowest tier engines to save on alloys. Don't even research them. ago. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Higher fleet cap for me usually means add more battleships plus possibly a titan. against the prethoryn, I prefer using tachyon. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Cruisers: carriers with neutron launchers in carrier mode . Bottom row mix armir and shield. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. Medium disruptor has range 60 and average damage 6. Helican Jul 19, 2016 @ 9:11am. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. Reply. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. For your titans and juggernauts? The aura is basically the only thing that matters. - End-game start year 2275. 75. Standard combo is giga cannon with neutron launchers. Also because there is no hull repeatable so it has become an even bigger issue late game. I'd go with the spinal personally. With power booster on accessory slot. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Example: I clear the Enigmatic Fortress chain and unlock the research. 维护. In singleplayer you can just mass these, the AI will never counter them. Arc Emitters: 1-195 Base dmg | 6. • 5 yr. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). This weaponry you can only equip on BBs. Finally, the focused arc emitter is very good, particularly because it never misses. Higher fleet cap for me usually means add more battleships plus possibly a titan.